Playing Violent Video Games Does Not Decrease Empathy

Playing Violent Video Games Does Not Decrease Empathy


In a recent study conducted by neuroscientists from the University of Vienna and the Karolinska Institute in Stockholm, the impact of violent video games on human empathy has been explored. Contrary to common concerns, the study, published in the journal eLife, revealed that playing a violent version of Grand Theft Auto V had no noticeable effect on empathy or the associated brain activity of adult participants.


Key Facts:


Study Participants: The research involved 89 adult males with minimal exposure to violent video games, ensuring unbiased results.


Game Selection: Participants played a violent version of Grand Theft Auto V, a popular game known for explicit depictions of extreme violence.


Empathy Measurement: Empathic responses to the pain of another person were measured before and after the gaming sessions.


Results: Surprisingly, there was no discernible effect on the participants' empathetic responses or brain activity after playing the violent video game.


The study aimed to address concerns that violent video games might desensitize players and potentially contribute to real-world violence. The researchers carefully selected participants with minimal prior exposure to violent games to ensure unbiased results.


During the experiment, baseline empathy levels were established by measuring participants' reactions to the pain of another person through brain scans. The subsequent gaming phase involved playing a violent version of Grand Theft Auto V, with participants tasked to maximize in-game violence. The control group engaged in a non-violent version, capturing images of characters.


After the gaming phase, participants were reexamined to determine any changes in their empathic responses. The analysis indicated that exposure to extreme video game violence had no statistically significant effect on participants when compared to the control group.


Despite these findings, the researchers emphasize caution in drawing sweeping conclusions about the harmlessness of violent video games. Lead author Lukas Lengersdorff stresses that, given the sensitivity of the topic, interpretation must be approached carefully. The study does not definitively prove that violent video games are harmless; rather, it highlights the need for meticulous interpretation and encourages further research.


The study challenges previous research that reported negative effects after just a few minutes of playing violent video games. Lengersdorff notes the importance of distinguishing short-term and long-term effects, suggesting that previous studies may not have adequately addressed this distinction.


Claus Lamm, the research group leader and co-author, sees the study as setting a new standard for future research in the field. He underscores the importance of strong experimental controls and longitudinal research designs to draw causal conclusions about the effects of violent video games. The researchers acknowledge the need for further investigation into potential long-term consequences, especially for vulnerable subpopulations, such as children and young people, whose developing brains might respond differently to repeated exposure to violence in video games.


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